The perspective of the avatar

Reading activities as ludic narratives in gamified literature education

Document identifier: oai:DiVA.org:ltu-76621
Keyword: Social Sciences, Literature, Svenska med didaktisk inriktning, Läsning, Avatarer, Litteraturdidaktik, Spelifiering, Writing, Reading, Gamification, Reading, Educational Sciences, Avatars, Education, Literature, Gaming, Didaktik, Utbildningsvetenskap, Samhällsvetenskap, Didactics, Swedish and Education
Publication year: 2019

Authors

Stina Thunberg

Luleå tekniska universitet; Pedagogik, språk och Ämnesdidaktik
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