Implementation of integrated learning experiences and active learning in a creative concept development course
Document identifier: oai:DiVA.org:ltu-76455
Keyword: Engineering and Technology,
Other Engineering and Technologies,
Other Engineering and Technologies not elsewhere specified,
Teknik och teknologier,
Annan teknik,
Övrig annan teknik,
Creativity,
Ambiguity,
Active reflection,
Active examination.,
Produktinnovation,
Product InnovationPublication year: 2020Relevant Sustainable Development Goals (SDGs):
The SDG label(s) above have been assigned by OSDG.aiAbstract: A designer needs to possess capabilities and knowledge outside the traditional engineering domains – these capabilities and experiences are difficult to obtain in a traditional classroom setting; therefore, the integrated learning experiences can provide the experience and training of these capabilities. A crucial part of design education is to teach students the ability to cope with uncertainty and ambiguity – traits of a successful designer.
The paper presents the design of a course in creative concept development that implements several educational ideas from active learning, which is an improvement over traditional learning. Active learning focuses on engaging students in and outside the classroom, an essential part of active learning includes mixing between theory and practical exercises and here it is crucial that the physical environment quickly adapts to different types of learning activities.
The paper shows three concrete examples of how to integrate active learning – learning outside the classroom, guided design and role-play and games. The course has reflection and feedback throughout, both as an integral part of the lectures and assessment. To complement active learning, we must have effective evaluation processes to measure them. Different categories of learning outcomes require different assessment methods.
Through continuous improvement, much based on the students' feedback and reflections, the course is very popular with students. Students appreciate the mix of exercises, unconventional presentations, challenges and games. Students also appreciate the breadth of assessment that s assess an in-depth understanding.
Authors
Peter Törlind
Luleå tekniska universitet; Människa och teknik
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header:
identifier: oai:DiVA.org:ltu-76455
datestamp: 2021-04-19T13:05:29Z
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identifier: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-76455
titleInfo:
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lang: eng
title: Implementation of integrated learning experiences and active learning in a creative concept development course
abstract: A designer needs to possess capabilities and knowledge outside the traditional engineering domains – these capabilities and experiences are difficult to obtain in a traditional classroom setting; therefore the integrated learning experiences can provide the experience and training of these capabilities. A crucial part of design education is to teach students the ability to cope with uncertainty and ambiguity – traits of a successful designer.
The paper presents the design of a course in creative concept development that implements several educational ideas from active learning which is an improvement over traditional learning. Active learning focuses on engaging students in and outside the classroom an essential part of active learning includes mixing between theory and practical exercises and here it is crucial that the physical environment quickly adapts to different types of learning activities.
The paper shows three concrete examples of how to integrate active learning – learning outside the classroom guided design and role-play and games. The course has reflection and feedback throughout both as an integral part of the lectures and assessment. To complement active learning we must have effective evaluation processes to measure them. Different categories of learning outcomes require different assessment methods.
Through continuous improvement much based on the students' feedback and reflections the course is very popular with students. Students appreciate the mix of exercises unconventional presentations challenges and games. Students also appreciate the breadth of assessment that s assess an in-depth understanding.
subject:
@attributes:
lang: eng
authority: uka.se
topic:
Engineering and Technology
Other Engineering and Technologies
Other Engineering and Technologies not elsewhere specified
@attributes:
lang: swe
authority: uka.se
topic:
Teknik och teknologier
Annan teknik
Övrig annan teknik
@attributes:
lang: eng
topic: creativity
@attributes:
lang: eng
topic: ambiguity
@attributes:
lang: eng
topic: active reflection
@attributes:
lang: eng
topic: active examination.
@attributes:
lang: swe
authority: ltu
topic: Produktinnovation
genre: Research subject
@attributes:
lang: eng
authority: ltu
topic: Product Innovation
genre: Research subject
language:
languageTerm: eng
genre:
conference/other
ref
note:
Published
1
ISBN för värdpublikation: 978-91-7790-605-6
name:
@attributes:
type: personal
authority: ltu
namePart:
Törlind
Peter
role:
roleTerm: aut
affiliation:
Luleå tekniska universitet
Människa och teknik
nameIdentifier:
petert
0000-0001-7108-6356
originInfo:
dateIssued: 2020
publisher: Luleå tekniska universitet
place:
placeTerm: Luleå
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type: host
titleInfo:
title: Bidrag från 7:e utvecklingskonferensen för Sveriges ingenjörsutbildningar
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extent:
start: 115
end: 121
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url: http://ltu.diva-portal.org/smash/get/diva2:1362581/FULLTEXT01.pdf
accessCondition: gratis
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form: electronic
typeOfResource: text